AI Insights · Timothy · January 2022
Top 5 Golf Games in Oceania Q4 2021
Discover the performance trends of the top 5 golf games in Oceania for Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 golf games in Oceania showed varying trends in weekly downloads, revenue, and active users, according to data from Sensor Tower.
Golf Battle from Miniclip.com experienced fluctuations in weekly revenue, peaking at around $5.5K in mid-October and ending the quarter with approximately $2.5K. Weekly downloads saw a dip in early October, bottoming out at 2.4K in mid-November, but rebounded to close the year at 3.8K. Weekly active users declined from 25K to 19.9K in November but recovered slightly to 21.3K by the end of December.
Golf Rival - Multiplayer Game by Zynga showed a strong performance in weekly revenue, peaking at $26.5K in mid-October and maintaining figures around $22.6K by the end of December. Weekly downloads had a notable increase towards the end of the year, rising from 2.3K in late September to over 5K in the final week of December. Active users also saw growth, starting at 9.3K in late September and increasing to 13.4K by the end of December.
Ultimate Golf!, another title from Miniclip.com, had a varied revenue trend, peaking at $15.7K in mid-October and ending the quarter with about $14.2K. Downloads fluctuated, with a high of 4.1K in early December and closing the year at 3.9K. Active users increased from 16.8K in late September to 20.9K in early December, then stabilized around 19.6K by year-end.
WGT Golf by WGT saw consistent weekly revenue, with a peak of $8.6K in the final week of December. Downloads were steady, with a slight rise from 908 in late September to 1.9K in the last week of December. Active users remained stable, starting at 5.7K and increasing to 6.6K by the end of the quarter.
Mini Golf 3D Multiplayer Rival by Mobile Sports Time had modest revenue figures, peaking at $32 in mid-October. Downloads showed a downward trend, starting at 1.4K in late September and decreasing to 677 by the end of December. Active users fluctuated, peaking at 7.7K in early December and ending the quarter at 6.5K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.